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Old May 05, 2006, 08:40 AM // 08:40   #21
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I think 7day ban is a little extreme but 1hr would be a good punishment and the idea of a score count with point calculation is an even better idea so they would be forced to stay. That I think is a winner idea!
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Old May 05, 2006, 08:49 AM // 08:49   #22
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Originally Posted by quickmonty
The only way I would agree to this if there were a mechanism to distinguish "quitters" from error=7 drops, which the player has no way of controlling.
Agree, and then have a 30 minute penalty whereby you are stopped from entering the area, (be it TA/RA/HA etc.........)
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Old May 05, 2006, 10:20 AM // 10:20   #23
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It drives me crazy when people leave the arena because they are ABOUT to die. Probably some guy form an FPS or something who thinks his kill-to-death ratio actually matters, and doesn't want another number added to his /deaths amount.


On a side note, my game froze up TWICE during Alliance battles today. I'm sure I pissed my allies off, but there was really absolutely nothing I could do about it. Ok, so some people had to suffer some grief because my game froze. I suffered grief too. Why make me suffer more? It's not going to ease the suffering of those people who stayed in the game...
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Old May 05, 2006, 12:23 PM // 12:23   #24
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Originally Posted by actionjack
oh, what about distriubte the faction point earn at the very end? So instead of getting that 20 faction point when you kill someone off, you would get them at the very end (along with a scorebaord?) That way, to get the points, they have to stick around.
Now that could be a good idea.

I don't think there is much to do - other than give incentive to stay. In PvP this idea would work - leaving early would mean you just wasted all that time for nothing.

Sort of harder in PvE - Missions could do the same thing with XP, but quests and stuff could not.
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Old May 05, 2006, 12:32 PM // 12:32   #25
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i like the whole glad point thing. i think it should take more to get one point tho. like if you leave 3 times or whatever, you get a point taken. that way they have a chance if they accidently log out by clickin the wrong thing. i like the fact that the quitters could be labled as cowards. that title should show up in and out of the arena. maybe it'll bring atleast a little shame to them. also, i dont kno about yall, but i dont want some whiney coward in my group that i gotta watch his back or nothin.
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Old May 05, 2006, 12:33 PM // 12:33   #26
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This has been discussed in other thread. I did write there my suggestion.

Suggestion: Disable map travel during battles.

I do not think that Guild Wars is a game were a karma rule like flaging quiters would fit. Neither do I think that pusnishing is a pertinent manner to deal with this. I rather suggest better means for in-game communication and in-game information.
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Old May 05, 2006, 01:38 PM // 13:38   #27
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That would be simple, attatch a t/f value to each account entry in the database and each time the client closes, it sends a "client closed" message to the server which adjusts the t/f value. If however, the client "closes" without the message being sent, that indicates a disconnect and therefore the player should not be penalised.
While this would prevent mapping, logging out, and closing the window, one can merely use Windows' ability to kill the entire process tree from Task Manager to easily circumvent it. Hooks that capture a closing event are not executed when the process is forced to end.

Perhaps there could be a way to view how often people drop their connection as well, similar to how you can view other people's latency in some games. one might argue that this would lead to "connection discrimination", but to be fair, if you're constantly getting kicked offline, other people shouldn't have to pay with their aggravation for it, and you could still play RA where it's something less of an issue.
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Old May 05, 2006, 01:54 PM // 13:54   #28
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What about a more straight forward approach. If you get into a match you are "signed in" for the duration of it. If you log or not, kill the process or whatever, your account is assigned to that battle till it ends.

Your character could be made to act as a "henchie" (a nightmare for those who are trying to avoid adding to the /deaths). The AI controlling the character would still gain kills and deaths just as the player would, just without much skill to it.

This means, for whatever the reason you are "absent" from the battle, your character is still in place awaiting your return. If the player logs out, then logs back in, they will be instantly put back into the same instance (a feature coming soon as I understand). If they rage quit, they will have to wait to log back in till the battle is over.
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Old May 05, 2006, 02:15 PM // 14:15   #29
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What are we even talking about?

Random arenas? who cares. I'll leave in random arenas if it looks completely pointless. I'm typically there to unwind, or to test some aspect of a build, or to repeatedly kill dumb assassins (or touch rangers, or wammos, or nukers, or have fun torturing monks.... )

Scenario: You load in, the warrior next to you activates Elemental Attunment and explains that he will lock them down with his Meteor Shower, the ranger is level 19, has a level 7 stalker with him and just activated Divine Boon and Call of Protection. Umm... why would I stay? For good sportsmanship? We're going to die. If we don't it's only because the other two players can carry the battle, and within a round or two we'll hit a team that doesn't have players quite as crappy, and we'll die then. I won't get a good workout of my skillbar, I won't have gotten any testing done, and there's little point to it.

I don't like it when people leave because there is no monk (a good offense with coordination and some shutdoown can beat most teams in RA anyway), but whatever. It's RA. If I end up in a double monk team I often leave after the win, as I seldom want to be on a double monk team - especially if I'm running a shutdown/harassment player with a helpful spike - it's useless to be on a team that defensive, is no real test of the build, and the matches take 15 minutes as soon as you hit a team with any healing power.

RA is for random battles, and it has essentially no time commitment - sometimes I do RA because I know that I'll have to leave at some point - then I try to leave after a match ends, but if it is going long (even teams, lots of defense/helaling) I just say "sorry, wasn't expecting a 10 minute battle, gotta go". Since a typical battle in RA runs less than 3 minutes, and it takes all of 30 seconds to get in a new one I don't feel bad leaving.

One reason to play RA if you know you may need to leave is courtesy - rather than getting into a TA, HA, GvG or mission and having to leave a group that has a real time investment. Really, the most you cost anyone by leaving in RA is about 30 seconds of time - obviously, it's best to be polite, and to try to not incconvenience others, but sometimes it really is better to just map back out than wait the 3 minutes on the lava map for your useless team to be wiped out repeatedly.
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Old May 05, 2006, 03:54 PM // 15:54   #30
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Well then if u have such a shallow approach to RA then maybe nobdy should bring a res at all because as u say it's RA! Time limit needs to be put in also and the experince tally should only come at the end of the match then your forced to stay! problem solved!
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Old May 05, 2006, 04:38 PM // 16:38   #31
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Quote:
Originally Posted by dasmesee
Well then if u have such a shallow approach to RA then maybe nobdy should bring a res at all because as u say it's RA! Time limit needs to be put in also and the experince tally should only come at the end of the match then your forced to stay! problem solved!
No, I play to win. It's when others don't that it gets annoying. If I join a team and one guy runs off yelling "You'll never catch me, I'm the gingerbread man!" I'm out of there, whether he's on my side or not. Even if we were to win 3 on 4 I'd be stuck with that loser the next map too.

I play a lot of RA, and have a fair bit of fun with it. I'm always polite, I compliment good builds, I happily take charge and try to get people focus firing, doing a spike while I disable monks or what have you, but I won't sit through painful groups. Someone on my side starts being verbally abusive, I leave. I don't need that crap, whether it's directed at me or the other team. It's a game, it's about fun, and yes, leaving may ruin fun for other people for all of the 30 seconds it takes to leave and hit "Enter Mission", but I'm willing to waste 30 seconds of 3 other people's time rather than sit with the loud, pottymouthed bigot shouting obscenities at the korean players through a whole round. Call me selfish.

And if I am wasting their 30 seconds when I leave, what is someone doing who joins with what must only be a deliberately bad build? Like a warrior/mesmer running Signet of Midnight? That can waste just as much time, if not more. Or a runner? Or making the whole match horrible for everyone else by swearing, mouhthing off, yelling racist crap... Yeah, I'm not sitting through it.
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Old May 05, 2006, 06:07 PM // 18:07   #32
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Actually I agree with you on alot of fronts and I do also belive in playing RA for fun but when you end up getting in a team that quits over and over and over and over, see where I'm getting at? as I repeay something it fets annoying and very frustrating and then the fun starts to drain because you want to practice your new build but can't because you always get a group of quitters that leave you with impossible odds everytime. It can't be fun if that person never gets to experince the game to it's full potential due to impatient people! Learning how to res somebody also takes some skill at when to do it at the right time cause when in a battle that matters for rank(GVG) you need those qualities or else that one thing you didn't practice could possibnly cost the match. And I believe every match should have a time limit say 30 min and the score should be tallied only at the end of the match and not only RA has this problem sometimes TA has this problem. Anyway thats all, just letting you know I agree only to an extent and if they are verbally abusive I would leave also.
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Old May 05, 2006, 06:27 PM // 18:27   #33
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And if I am wasting their 30 seconds when I leave, what is someone doing who joins with what must only be a deliberately bad build?
So... let me get this straight... you use RA to test builds.... and you have a problem with people who use RA to test builds? Because, you know, part of realizing a build is bad is running it a few times and not being able to find any usable tactics with it.

Maybe you ought to go find a mirror before you keep whining about everyone else, especially since you haven't actually contributed any ideas to the conversation so far.
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Old May 05, 2006, 07:40 PM // 19:40   #34
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Quote:
Originally Posted by Ctb
So... let me get this straight... you use RA to test builds.... and you have a problem with people who use RA to test builds? Because, you know, part of realizing a build is bad is running it a few times and not being able to find any usable tactics with it.

Maybe you ought to go find a mirror before you keep whining about everyone else, especially since you haven't actually contributed any ideas to the conversation so far.
Lol, you are funny. No, I said deliberately bad. I don't test deliberatley bad ideas, or bring in running builds or the like.

I'm not whining about everyone else, I have no problem with RA. I was offering a different perspective. It's RA, it's fast, it's random. The point is that it's not a real commitment, not in the way that a mission or an HA run is. Bailing on a team that took a while to put together, to skill up for, and is on a run is wrong - you may have to, but at least apologise for having to go suddenly. In RA you cost your team 30 seconds or so, which isn't really a big deal - I was trying to point out that punishing people with 7 days or hours of time out for wasting 30 seconds of someone's time seems a little dumb.

You want another suggestion? On warping to Random Arenas you need to wait one full 30 second period before getting the option to enter. This prevents people jumping out of your team and right back into the areas, costing them between 30 and 60 seconds of play time for the inconvenience. If you were stuck in a 30 minute stalemate battle it's a small price to pay, but it punishes those who are seeking a monk and quitting every time they start without one. It isn't absurd to those who left because of a griefing runner, and it prevents player based abuse. If I am leaving because I disconnected or need to go get the phone or the door, or my child dropped a cellphone in the fish tank to see if it floats I don't care about losing a minute, but it will hurt those who want to just quit till they get a conformation they like. Adjust the time to suit - make it 45 seconds if you want, but keep it reasonable for those who just arrived at RA so that they don't need to wait forever after their TA group split up.
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Old May 05, 2006, 09:30 PM // 21:30   #35
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Not a bad idea but it could get flawed. 2 weeks ago I fought get this 3monks and a W/Mo and we had no mesmer on the team nor anyone had a mesmer secondary, but the players were all decent and the match lasted for 1hour it was crazy for a random. I think only GVG should be longer not random beacause GVG is to simulate a real war which has no time limit. Anyway that is off topic there has to be a reasonable solution that can be fair to everybody.

And just to make you realize well seaking for myself, I like to go to RA because when I go to TA everyone is always lookung for that certain build to join their party not giving people with un common builds a chance cause they assume it won't work. I've had people ask me what my build was then they reply pretty unique wish I thought of it. People forget to realize that there is no build that is dominate! But anyway it's hard for me and others to get a group in TA and then I say forget this I'M not sitting here forever to be accepted I wanna play so therfore RA comes in, no waiting! or having to explain yourself on why you use that build or whatever you can prove people wrong without saying a word. so yes RA is important to some people and when some selfish player quits you don't get a chance to fully try your build and what annoys me is just because one goes they all go.

Last edited by dasmesee; May 05, 2006 at 09:33 PM // 21:33..
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Old Aug 31, 2007, 03:29 PM // 15:29   #36
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http://www.guildwarsguru.com/forum/showthread.php?p=3095214#post3095214

Locking this thread, and all the other "Fix Leavers" threads in Sardelac, for the time being. When the new system is revealed, we'll look at it, look at these threads, and see if they need reopened or not. Until then, let's all be patient and see what we get.
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